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English Serious Games: Play to Persuade Book
OFFICE GAMES THAT WORK
• 69 Practical Games Directly to Apply
• Scientific Theoretical Background on why Playing is Useful
• Support a Solo Artist
• For all type of Leaders, Managers, Coaches etc
• Applyable in every Organisation
• No equipment needed to Start
• Applyable from 3 - endless players/participants
• Share Fun
• Usable as ice breaker, energizers, learning tool, safe space and bonding
• Explanation of what a Game is
• Visualized and Simple Explained
Ashvini Bisesser
Dare to play (again) and invite others to join in?
The most powerful form of (safe) learning and fun begins with curiosity. This serious games book is a playground for curious minds in business!
In Short
If you want to use playing as a strong tool within business to trigger conversation, connection, collaboration, learning and fun. Theoretical background, 69 games/energizers/serious games/team building exercises to directly apply within groups of 3 or more. It can be scaled endlessly. Everything is mainly visualized where the text is supported the images. The book is focused on every type of organization and mostly on any form of leadership to help teams to a next level in a playful way!
Office Games That Work Book Cover
Already used the power of playing games with each other in a work environment?
Yes? Great!
No? Why not?
In our fast-paced and competitive world, workplaces have become increasingly focused on productivity, metrics and achieving results. However, amid the goals and deadlines, a key ingredient often falls in the shadows.
Our key to success in many places in dependable on the people working in our business. Bringing out the best in our employees helps keep everyone inspired, collaborative, motivated, challenged, and genuinely happy. Work games are a way of achieving this!
Welcome to the art of cultivating a workplace where team collaboration, communication, learning and fun are combined. “What” (serious) games are is explained. The scientific theoretical background on the benefits and “Why” we should play games at the office is made clear. Explore the theory of the brain, hormones, wellness, needs and motivation when gaming. Ready for direct execution, this book contains 69 practical serious games/energizers. Various business/mindset models are described to challenge yourself in adapting games or creating new ones. Track the effect by using your games to boost morale, foster better communication, strengthen team relationships, learn from each other , and (get to) know each other on a deeper level.
All examples are simply written, easy to use, and usuable for any type of work environment. You don’t need anything/much to start your journey of game change!
Let's Flow Forward
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